
Even executed the 2 survivors cowering in the corners.
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It wouldn't work for this game, but something a dev might want to pick up one day.ĮDIT: And to answer the OPs question: Your most disturbing moment was mine too, only a little more extreme - I liked Lugo the most, so when they killed him I unloaded an entire magazine of my SCAR-H and even some grenades on them. Made all of them have a unique face and name and history, This idea I like. and maybe a rogue-like concept where you would have to restart it all where you to die in the middle.This would've been a terrible idea - not only would it have been frustratingly hard, but it would also leave you without a team after the first fight, which again would've prevented the story to work properly. and a first person view to disallow us from magically peeking around corners and following enemy movements without exposing ourselves to enemy fire. like one shot would mean instant death to us and our team. If the devs had been consequent with their attempts they would have made the whole game work more realistically in many more ways. you can take out dozens of waves of them but then, when you hit an elevated position even, you "must" use white phosphorous? how does that make sense?Well, there is at least SOME sense there - there's several (5 or so) APCs in front of the gate and you don't have heavy weapons to deal with them even if all those snipers wouldn't respawn. we fight too many insurgents single-handedly. Without it, the story doesn't work or might just turn into one of way too many "We kicked butt and saved the day. Problem is, that the entire story hinges on this very moment of the game. they wanted us so badly to do something wrong.I see your point and it has been made by many before. the problem is that you are often not given much of a choice. i dislike how the dramatic parts of the game are somewhat overrated. Originally posted by Clarity:i kinda disagree with most of you.

that would make a game as much of a mind♥♥♥♥ as some of you see it but which i did not as much. Like, combine operation flashpoint/armed assault or red orchestra with the storytelling of spec ops. this way they could have sent less insurgents at us, made all of them have a unique face and name and history, and that way being forced to use the WP would have made more sense, and i might have felt worse about it than i did. because that is how real life works and why only few or no war games will ever touch the depth of reality. and maybe a rogue-like concept where you would have to restart it all where you to die in the middle. you can take out dozens of waves of them but then, when you hit an elevated position even, you "must" use white phosphorous? how does that make sense? if the devs had been consequent with their attempts they would have made the whole game work more realistically in many more ways. the moral questions of it often come with a sledgehammer to your face and feel forced rather than being subtle. they wanted us so badly to do something wrong.
